


Select 'Add to merge' and title the merge whatever you'll recognize for both boxes.When the background loader has finished, right click on the first mod from merge (Make sure you don't accidentally select one of the official.Re-open Merge Plugins and select every mod from each merge list one list at a time.Change the settings to look like they do in the pictures on the right, but change to path to where your stuff is installed.IMPORTANT: Make sure the plugins you are about to merge are continuous at the bottom of your load order to avoid errors.

Change the settings to look like the two on the right, but change to path to where your stuff is installed.When it finishes loading, click the gear on the top bar.Right click on the list and select 'Uncheck All'.If it isn't, correct it and if it is select the profile and click ok.

Make sure the path for the profile 'FNV' is correct.Launch Merge Plugins through Mod Organizer.PS: It does seems like an interesting mod though. My advice is maybe ask the mod maker to also make a TTW version of it (which I assume the mod maker would only consider once the FO3 mod is finished) or wait for it to be finished and then ask for someone to convert it. I don't think anyone would want to go through all of that work and effort for a mod that seems like it will keep getting regular updates. In sum it will be one massive effort and a lot of work and redo all of it when a new update comes by. It also requires FOSE so it needs it's scripts to be converted to NVSE and will need to be converted again with each update of that mod. Seems like that mod is in active development, in alpha stage and doesn't work on any of the DLCs yet, which means that if someone converts it it will only work on the FO3 part of TTW and not on any FO3 DLC, FNV or FNV DLC, which means that who has to convert it also has to make it work on FNV and all of it's DLCs too (and once the get thrown into prison gets implemented also has to implement it for all of the FNV factions that have prisons).
